25.10.19

Fr(ie)eze Frames

 If 1D could be labeled as "X", and 2D could be labeled "Y", and 3D could be labeled "Z", what is the label for 4D, 5D, 6D?

0D→1D→4D→2D→5D→3D→6D→7D…==>W,X,D,Y,H,Z,W’,Z’…==>

VorW-->0D

  1. W=[ ] ,[.],[V],[W],[0]....
  2. At Absolute [ ]-->Space is V[oid] there is No Scale only W[eight] or W[8] and it's Indeterminate ie UnKnown
  3. At Sifir [.]--> Singularity there is Awareness of a Place Holder and Uncertainty, no fixed attributes
  4. At Zero [0]-->Origin, yet Still UnKnown
  5. Absent any Other Point-->Zero.Scale
  6. Scale==0
  7. [Z(e.r.o) P(o.i.n.t). F(i.e.l.d), 
  8. O(m.e.g.a), 
  9. O(m.i.c.r.o.n), 
  10. O(r.i.g.i.n.(s))....
  11. A(g.g.r.e.g.a.t.e)


X-->1D

  1. [X],[R]
  2. S(c.a.l.e)=1
  3. L(.o.c.i), L(i.n.e.a.r), L(o.c.u.s.(t))
  4. R(e.a.l), 
  5. O(r.d.i.n.a.l), 
  6. I(n.v.e.n.t.o.r.y)
  7. C(o.u.n.t)
  8. 1D(i.r.e.c.t.i.o.n.a.l)
  • P(o.l.a.r)


D-->4D

  1. [D],[Delta],[Δ]
  2. Scale=(1+ sqrt 5)/2=phi
    • 4D is T(i.m.e) D(o.m.a.i.n),-->(1/4)(4D)=1D
  3. R(ational),
  4. R(elative), R(elational)
  5. R(adiant), R(radial), First RAdial Matrix
  6. I(rr.a.t.i.o.n.a.l), 
  7. Ideation (Ideal.s)
  8. C(o.m.p.l.e.x),
  9. T(rans.c.end.e.n.t.a.l), 
  10. i(m.a.g.ie.n.a.r.y),
  11. S(p.a.c.e).T(i.m.e).D(omain) 
  12. E(n.t.angle.m.e.nt) (n=[., 0],-i,i,-1,1){at n=2, 4D is--> iD; at n=4, 4D is--> 1D, the number 4 in Arabic looks like ٤ so ED which is phoneme for 'my hand'}
    • Local
    • Planar
    • Radial
    • Solid
    • Temporal
  13. O(scillations),
    1. W(a.v.e)F(o.r.m.s),
  14. M(movement),M(o.t.i.o.n)
  15. M(ulti)D(irectional)
  16. C(h.ords)
  17. D(ifferentials),D(isplacement)
    1. Temperature
  18. Algebra
  19. Geometry
  20. Trigonometry
  21. Calculus
  22. May or May Not Be Continuous


Y-->2D

  1. [Y]
  2. Scale =2
  3. [XY] P(l.a.n.e.)
  4. Planar
    1. First Orthogonal Directions
    2. First Orthogonal Planes (xy) (rtheta) (iomega)
    3. Points of Interest at x=30, 60, 90; y=,60,90,800; x=L=30, y=10 or i10 or ibar 10,  and x=r=200...and x=s/r=pi
    • C(o.o.r.d.i.n.a.t.e) S(y.s.t.e.m.s)

      1. C(a.r.t.e.s.i.a.n)
      2. P(o.l.a.r)
      3. P(r.i.s.m.a.t.c)
      4. P(r.o.j.e.c.t.i.o.n.s)
      5. O(b.j.e.c.t.s)-->2Dimensional Shapes are Realized, Triangle, Circle, Square, Polygon...
  1. Instrumental
    1. Ruler
    2. Compass
    3. Fulcrum
    4. Wheel
    5. Lever
    6. Scale
    7. Scycle/Scythe
    8. Spline
    9. Plane
    10. Compass Rose
    11. Metronome
      1. Duration measures
      2. Circadian Clocks
    12. Alternators

HD-->5D

  1. [HD],[CCD],[eD],[CD]
  2. Scale Euler's Number e~2.718...
    1. 1st iteration starts at 2 +(7/10)
    • From 2D--> from [e i π + 1 = 0]
      • y=e^x, 
      • at (x,y)=(0,0)-->
        • e=[0]&1=[0]; Binary-->Duality
      • at (0,1)-->Y=[1] AND y=e^٥=e^h=e^e=e^5....
      • at (1,1)-->e=[1]
      • at (1,0)-->e=[0]==>N.e.t.w.o.r.k.s
        • Terminals
        • Branches
        • Step Functions
        • Root Systems
        • Trees
        • N.et.works
  3. ٥ in Arabic is the number 5
      • (Taylor series)
        • 1 + ϕ + ϕ^2/2 + ϕ^3/6 + ϕ^4/24 + O(ϕ^5)
        • Pattern Recognition n
          • ...1 AND 2,3,4,5,6...
          • ....................1,1/2,1/6,1/8,1/10,1/12....
          • ......And 2,6,24,(24*5) and or (24*h) and or (24*e) and  or (24*٥)....
          • .............(2^0*2),(2^1*3),(2^e*4),(2^2*5)....
          • ....120=>60=>30=>15=>10+5=>4,3,e,2,1....
          • )....1,3,12, (24*4) ==>
          •  
          •  

      • [4D] Time Elements and Time Constants

      • y=e^ιω, at (r,θ)=>(ρ,ψ)=>(r.h.o,p.s.i)==>( ϕ)..

    • E.x.p.o.n.e.n.t.i.a.l.s
    • Logarithms
    • Expansion,-->Contraction
  4. Helical Paths
    1. Screws
    2. Tendrils
    3. Spirals
    4. Windings
    5. Peregrination
  5. Human Scale 2D--> 5D, Binary to Digital 2x5=10 Fingers, 5 on each hand, 20 digits in total 5 in each Quadrant ==1/4 [4D]= 5-->in base 5=1.0;  2*[2D]*5=[2D]^2*5=4[1] *٥=2.0 Digits in Total 
  6. Composite Forces
    1. Some Projected
    2. Some Real
  7. Reciprocating Systems
    1. Tides
    2. Diurnals
    3. Crank Mechanisms
    4. Rack and Pinion
    5. Scotch Yoke Mechanisms
    6. Engines
    7. Pumps
    8. Generators
    9. Timers
    10. Transmissions


Z-->3D

  1. [Z]
  2. [XYZ]
    • Embedded Axes (Spaces) [ .W][XYZ][W'][Z']  
  3. Objects and Solids
    1. Points, Lines, Areas, Surfaces, Volumes,
    • Prims
    • Pyramids
    • Cubes
    • Spheres (spheroids)
    • Cones (conic sections, dots, circles, ovates, parabolas, hyperbolas (somewhat hyperbolic))
    • Asymptotes (due to limitations in the higher 6D and 7D projections and uncertainties in 0D, W' and pi'
  4. Altitudes
  5. Elevation
  6. Depth
  7. Height
  8. Orientation
  9. Scale =3
  10. Instruments
    1. OCR
    2. Optical
    3. Radiaometers (Geiger Counters, X-Ray Machines, Spectrographs....)
    4. Transmissions (Radio, TV, Printers...)
    5. Gauges
    6.  Flow meters
    7. Gyroscopes
    8. Astrolabe
    9. Cesium Clocks
    10. Closed Loops
  • Repeatablity
    • From the Fractional Space embedded in 4D, 1/3=0.3333bar


W'WP(rime)-->[6D]

  1. [W]', [Ω ],[Ο],[٦ ], [٦][XYZ] [Z]'
    1. The Arabic numeral for 6 is ٦  sitta and is practically indistinguishable from the Hebrew shish ٦  and the Imperial 7
  2. Scale is π= Circumference/diamter, D/d ~3.14...
    1. 2π being 1 complete revolution and a Return to Origin~6.18.....
    2. First iteration starts at 3+(7/50) based on projections from 0D, 1D, 2D, 3D, 4D, 5D, 6D
  3. Objects include 
    1. Ideal Spheres
    2. Rings
    3. Moebus Strips
    4. Tori
    5. Aggregates~Mountains, Hills, Oceans, Clouds, Heaps, 
      1. Tightly Packed Structures
        1. Tilings
        2. Columns
        3. Tessellations
  4. The Uncertainty introduced due to the practical ramifications of restoring a Ring to its Absolute Origin once it's open or broken.
    1. This is represented by the nature of π, as it enables Regeneration, but not Exact Duplicates.
      1. This is an artifact based on Real World Applications, Ideals that can be Realized in the 4D Domain cannot be reestablished with the Accrued Uncertainty in W-->W' to the Absolute point of Origin that was Fixed in 1D.
      2. And the limitation due to availability of Information from 7D which is only available to the level it can be Projected and Applied in 6D.
  5. Instruments
    1. Satellites
    2. Navagational Systems
    3. Telecommunication Systems
    4. Nesting

ZP(rime)-->Z'

  1. [Z]' or [Z'] or [V]
    1. ٧ is the Arabic number 7, sab'3a
  2. Comprises all the Lower Dimensions in their Entirely from [ ]-[Z'] and includes additional levels of Z' due to variability in π--->Z'',Z''',Z''''....
  3. Observables include Whole Systems in 0D-7D Dimensions and their Domains
    1. Paragons of any Established Models
    2. All Available Projections
    3. Tuning
    4. Idealization
    5. Beautification
    6. Regeneration
    7. Effective Improvements
    8. Synchronization
    9. Ensconce.ing, ie Cloaking
    10. Shell Language
  4. Frieze Groups



Dimension
Designate
Equival
Scale
Axis
Coordinate/Overlay
Variable
English
Arabic
Abjad
ArithNote
Hebrew
Gematria
Greco
Phoneme

0
0D
[.]
0.0
[W]
0,0,0,0… Origins
0,0,0,0….
0, t.h.eta, p.h.i, p.s.i, o.m.e.g.a, p.i….
Ww
[ .], [waw] or [ooo]
0 or 6 
[0] or [6]—>[7] the number 6 in Arabic looks like 7 in English
waw or vav
6.0
omega or omicron
omega

1
1D
1D
1.0
X or R embedded axis W
x Loci
.,0,r,s,d,l,a,b,c,d… linear 1st Directions
x,shiin or siin,First Constant—>a==>a=a, a=b, a=c…
Xx
alif
1.0
siin=60or300 shiin=siin…=300 or1000
alef
1.0

eks, chi, shiin, siin

4
4D
4D
1.618…1/2(1 + sqrt5)
D from d/[.]=i ==>d=i[.] &[.]=d/i,at d/i=D—>d=iD==>d^2=i^2D^2=-1D^2,d^3=i^3D^3=-iD^3,d^4=i^4D^4==1D^4 embedded axes X or R and W,[Y or j],[Z]
phi Line Segments & their ratios of, .d/[.],d/r,d/s, d/d, d/l,d/a,d/b…
(.,x,d) d/[.]==>i^4=1, first radian==>(d=s)/d=r) radian=s/r, Oscillation,MultiDirectional, Motion,Ch.i..o.r.d.s—>sinusoidal functions
E.d
Dd
dal
4.0
E==>closest glyph available for arabic numeral 4
dalet
4.0
Delta, d Difference  delta [.] delta[x] delta[d]
delta

2
2D
2D
2.0
Y or j embedded axes X or R ,[D], and W
(0,y) Planar Coordinates
(.,x,y,y’=j),ij, (r, theta) or (x,y) polar ,planar  1st Orthogonal Directions, 1st Orthogonal Planes
y,ssad at y=60 at y=90, x=60 or 300,x…=300 or1000,y.=90 or800,x=r=200,x=L=30,y=10 or i10
Yy
ba’
2.0
ssad=60 or90 , ya=10, alt ya=i.bar
bet
2.0
Y,y
why, upsilon

5
5D
HD or eD
e=2.718…
H embedded axes X or R,D,Y or j,Z, and W
e, Exponential
(.,x,d,y,e,z,h) p.ha—>
h
Hh
Ha
5.0
ha or euler’s# e
Heh
5.0
H,e
Eta/eD sounds like ‘my hand’

3
3D
3D
3.0
Z or Z’ embedded axes W, Xor R,  Y or j,[D],[H]
0,0,z
(.,x,y,y’,z,z’) p.ha—>
Zz
jiim
3.0
‘ayn = z axis ;value—>z3==>z’ayn==>zain—>hyperbolic
gimel
3.0
Z,z
zeta

6
6D
WD or  0D’—>6D
3.1415…
W’=[.,.,.,.,….W]==>Ring,Broken Ring, embedded axes X or R,D, Yor j,H,Z
pi ,Spheres,ratio of circumference/diameter  —>D/d
0’—>2pi—>2pi’—>2pi”—>2pi”’…. (.,x,d,y,e,h,pi)
pi
pi
waw
6.0
tta for pi==>t.ta—>it
waw or vav
6.0
omega or omicron
o sound or wa or va

7
7D
ZD

Z’
i, j
(.,x,d,y,e,h,pi,z)
theta, phi, psi, omega…
Complex numbers, hyperbole is imaginary
zain
7.0
zain’ayn—>7z==>7+3=10, 7*3=21 ,3/7=0.428571repeating==>7/3=(2+1/3)
zayin
7.0

z sound





















































































































































































































































































































A practical application:
Resolving Forces
From F= ma, where mass is constant
F=m dvf/dt

where Vf =

and to get the effective force in each dimension, the velocity must be resolved accordingly in each domain and summed to the final projected space where the force is enacted.







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